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nobuy
CLCTP3
LanguageENG
PublishYear2010
publishCompany Wiley
EISBN 9780470599853
PISBN 9780470450260
  • Product Details
  • Contents
The pendulum has swung -- most of today's digital artists, particularly 3D character animators, are lacking foundational artistic instruction. Now, more than ever, an understanding of anatomy and form are integral to becoming a professional character creator. This full-color book illustrates how to sculpt an accurate human figure starting with the skeleton and working out to muscle, fat and skin. Expert traditional and digital sculptor Scott Spencer leads the way with his easy-to-follow techniques for sculpting realistic human forms. He breaks down the human form in sections and shows how all the pieces fit together. The concepts in this book can be applied to any digital sculpting tool, particularly ZBrush and Mudbox; as well as any software with a brushes palette, such as Maya, 3ds Max, Blender, Modo, and Silo; and it will also help painters using 2D programs like Painter and Photoshop.
    Collected by
    • University of Cambridge
    • Princeton University
    • Yale University
    • University of Oxford
    • Harvard University
    • Columbia University Library
    • Stanford University
    • CUHK
    • MIT
    • UCB

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