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Yale University

Harvard University

University of Oxford

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MIT

3D Graphics for Game Programming

三维游戏制图法

Han, JungHyun

Classification Codes : TP3

Language : ENG

Publication Information : CRC Press

Publish Year:2011

I  S  B  N :9781439827376

Grade :

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Contents
Product Details

In a presentation that balances theory and application, this text covers real-time graphics in video game development. Copiously illustraed with more than 300 figures, it allows readers to quickly understand the key aspects of real-time graphics. Authored by leaders in the field, the book explores concepts such as rendering, texturing, post-processing, and animation. Each chapter includes boxed Math Notes that enable readers to access mathematical or theoretical content without interrupting the flow of the main text and homework problems. A solutions manual is also available upon qualified course adoption.