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nobuy
CLCTP3
LanguageENG
PublishYear2014
publishCompany Wiley
EISBN 9781118712122
PISBN 9781118712191
  • Product Details
  • Contents
This book is for readers who wish to understand the mathematical tools that are necessary to produce three-dimensional models and the resulting screen images. Written by an academic with over 20 years of teaching experience, the intent of the book is to show relevant and focused mathematical derivations that help students understand computer graphics. Intuitive, rather than just theorem/proof discussions set the tone for the presentation. Some algebra, high-school geometry, and trigonometry are presumed for adequate comprehension. Notions of why results are important give the reader a sense of ownership and application. Chapters are written in a two-tiered style so as to allow for flexibility in the level of mathematics desired. Two- and three-dimensional vector geometry is covered using transforms, curves, and surfaces.
    Collected by
    • Princeton University
    • University of Cambridge
    • Yale University
    • University of Oxford
    • Harvard University
    • Columbia University Library
    • Stanford University
    • MIT
    • UCB

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