CLCF2
LanguageENG
PublishYear2009
publishCompany
Wiley
EISBN
9780470506721
PISBN
9780470462737
- Product Details
- Contents
This practical book offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The authora globally recognized industry gurucovers topics such as virtual experiences, games, simulations, educational simulations, social impact games, practiceware, game-based learning/digital game based learning, immersive learning, and serious games.
Collected by
- Princeton University
- Yale University
- University of Cambridge
- University of Oxford
- Columbia University Library
- National Library of China
- UCB
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