CLCTP3
LanguageENG
PublishYear2009
publishCompany
CRC Press
EISBN
9781439894118
PISBN
9781568813349
edition
1
- Product Details
- Contents
Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It is intended to complement texts based on fixed-function graphics APIs, specifically OpenGL. It introduces shader programming in general, and specifically the GLSL shader language. It also introduces a flexible, easy-to-use tool, glman, that helps you develop, test, and tune shaders outside an application that would use them.
Collected by
- Princeton University
- Yale University
- Columbia University Library
- University of Chicago
- Beijing Normal University at Zhuhai