中图号TP3
语种ENG
出版年2012
出版信息
CRC Press
EISBN
9781466508705
PISBN
9781466508682
版次
1
- 介绍
- 目录
A First Course in Game Programming
Most of today’s commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game.
Enables Students to Create 2D Games
The text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and network programming. It systematically explains how to program DirectX applications and emphasizes proper software engineering techniques. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available at www.programming2dgames.com.
机构馆藏
- 哥伦比亚大学
- 哈佛大学
- 剑桥大学
- 加州大学伯克利分校
- 斯坦福大学
- 香港中文大学
- 牛津大学
- 麻省理工大学
- 耶鲁大学
相似图书
