CLCTP3
LanguageENG
PublishYear2011
publishCompany
CRC Press
EISBN
9781439827383
PISBN
9781439827376
edition
1
- Product Details
- Contents
In a presentation that balances theory and application, this text covers real-time graphics in video game development. Copiously illustraed with more than 300 figures, it allows readers to quickly understand the key aspects of real-time graphics. Authored by leaders in the field, the book explores concepts such as rendering, texturing, post-processing, and animation. Each chapter includes boxed Math Notes that enable readers to access mathematical or theoretical content without interrupting the flow of the main text and homework problems. A solutions manual is also available upon qualified course adoption.
Collected by
- Yale University
- University of Oxford
- Harvard University
- National Library of China
- MIT
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